AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Unified Platform in Malta Q2 2022
In Q2 2022, the top 5 cannabis games in Malta saw varying trends in downloads and revenue. Here’s a closer look at their performance.
The second quarter of 2022 showcased diverse trends for the top 5 cannabis games on a unified platform in Malta. Data from Sensor Tower highlights the performance of these applications, revealing fluctuations in weekly downloads and revenue.
Hempire - Weed Growing Game exhibited a steady weekly download rate, peaking at 45 in mid-April before experiencing a slight decline toward the end of June, finishing at 23 downloads. The weekly revenue for this game varied between $11 and $49, with a notable dip to $14 in mid-May.
Weed Firm 2: Back To College had a sporadic download pattern, starting with 6 downloads at the end of March and peaking at 33 in late April. Revenue saw minimal activity, peaking at $25 at the end of March and dropping to negligible amounts for the majority of the quarter.
Weed Factory Idle maintained a low but consistent download rate, fluctuating between 0 and 11 downloads weekly, with a noticeable increase to 11 at the end of June. Revenue remained at zero throughout the quarter.
Weed Inc: Idle Tycoon displayed a minimal download pattern, with sporadic spikes reaching up to 7 downloads in mid-June. Revenue showed some activity early in the quarter, peaking at $25 in mid-April but dropping to zero for the rest of the quarter.
Wiz Khalifa's Weed Farm had a very low download rate, with occasional peaks of 3 downloads in early April and early June. Revenue for this game was consistently zero throughout the quarter.
For more detailed insights and data, visit Sensor Tower.